Color32(r, g, b, a)
create :: Color32(r : int, g : int, b : int, a : int)
Creates a Color32 from individual RGBA components (0-255 each)
Color32(l)
create :: Color32(l : int)
Creates a grayscale Color32 from a single integer component (0-255)
InitWindow(width, height, title)
InitWindow :: (width : int, height : int, title : *char)
Initialises the window and OpenGL context
CloseWindow()
CloseWindow :: ()
Closes the window and unloads the OpenGL context
WindowShouldClose()
WindowShouldClose :: bool()
Returns true when the user presses Escape or clicks the close button
IsWindowReady()
IsWindowReady :: bool()
Returns true if the window has been initialized successfully
IsWindowMinimized()
IsWindowMinimized :: bool()
Returns true if the window is currently minimized
IsWindowMaximized()
IsWindowMaximized :: bool()
Returns true if the window is currently maximized
IsWindowFocused()
IsWindowFocused :: bool()
Returns true if the window is currently focused
IsWindowResized()
IsWindowResized :: bool()
Returns true if the window was resized this frame
SetWindowTitle(title)
SetWindowTitle :: (title : *char)
Sets the window title
SetWindowSize(width, height)
SetWindowSize :: (width : int, height : int)
Sets the window dimensions
SetWindowPosition(x, y)
SetWindowPosition :: (x : int, y : int)
Sets the window position on screen
GetScreenWidth()
GetScreenWidth :: int()
Returns the current screen width in pixels
GetScreenHeight()
GetScreenHeight :: int()
Returns the current screen height in pixels
SetTargetFPS(fps)
SetTargetFPS :: (fps : int)
Sets the target frames-per-second
GetFPS()
GetFPS :: int()
Returns the current frames-per-second
GetFrameTime()
GetFrameTime :: float()
Returns time in seconds for the last frame drawn (delta time)
GetTime()
GetTime :: double()
Returns elapsed time in seconds since InitWindow()
BeginDrawing()
BeginDrawing :: ()
Sets up the canvas to start drawing
EndDrawing()
EndDrawing :: ()
Ends canvas drawing and swaps buffers
ClearBackground(color)
ClearBackground :: (color : Color32)
Sets the background colour for this frame
BeginTextureMode(target)
BeginTextureMode :: (target : RenderTexture2D)
Begins drawing to an off-screen render texture
EndTextureMode()
EndTextureMode :: ()
Ends drawing to the render texture and resumes drawing to the screen
DrawPixel(posX, posY, color)
DrawPixel :: (posX : int, posY : int, color : Color32)
Draws a single pixel
DrawLine(startPosX, startPosY, endPosX, endPosY, color)
DrawLine :: (startPosX : int, startPosY : int, endPosX : int, endPosY : int, color : Color32)
Draws a line between two points
DrawRectangle(posX, posY, width, height, color)
DrawRectangle :: (posX : int, posY : int, width : int, height : int, color : Color32)
Draws a filled rectangle
DrawRectangleRect(rect, color)
DrawRectangleRect :: (rect : Rect, color : Color32)
Draws a filled rectangle using a Rect struct
DrawRectangleOutline(posX, posY, width, height, color)
DrawRectangleOutline :: (posX : int, posY : int, width : int, height : int, color : Color32)
Draws the outline of a rectangle
DrawCircle(centerX, centerY, radius, color)
DrawCircle :: (centerX : int, centerY : int, radius : float, color : Color32)
Draws a filled circle
DrawCircleOutline(centerX, centerY, radius, color)
DrawCircleOutline :: (centerX : int, centerY : int, radius : float, color : Color32)
Draws the outline of a circle
DrawFPS(posX, posY)
DrawFPS :: (posX : int, posY : int)
Draws the current FPS counter at the given position
DrawText(text, posX, posY, fontSize, color)
DrawText :: (text : *char, posX : int, posY : int, fontSize : int, color : Color32)
Draws text using the default font
MeasureText(text, fontSize)
MeasureText :: int(text : *char, fontSize : int)
Returns the width in pixels of the given text at the given font size
IsKeyPressed(key)
IsKeyPressed :: bool(key : int)
Returns true if the key was pressed this frame (once)
IsKeyDown(key)
IsKeyDown :: bool(key : int)
Returns true while the key is held down
IsKeyReleased(key)
IsKeyReleased :: bool(key : int)
Returns true if the key was released this frame
IsKeyUp(key)
IsKeyUp :: bool(key : int)
Returns true while the key is not held
GetKeyPressed()
GetKeyPressed :: int()
Returns the keycode of the next key in the input queue, or 0
IsMouseButtonPressed(button)
IsMouseButtonPressed :: bool(button : int)
Returns true if the mouse button was pressed this frame
IsMouseButtonDown(button)
IsMouseButtonDown :: bool(button : int)
Returns true while the mouse button is held
IsMouseButtonReleased(button)
IsMouseButtonReleased :: bool(button : int)
Returns true if the mouse button was released this frame
GetMouseX()
GetMouseX :: int()
Returns the current mouse X position in pixels
GetMouseY()
GetMouseY :: int()
Returns the current mouse Y position in pixels
GetMouseWheelMove()
GetMouseWheelMove :: float()
Returns the mouse wheel scroll delta for this frame
SetMousePosition(x, y)
SetMousePosition :: (x : int, y : int)
Sets the mouse cursor position
LoadImage(fileName)
LoadImage :: Image(fileName : *char)
Loads an image from file into CPU memory (RAM)
LoadImageFromMemory(fileType, fileData, dataSize)
LoadImageFromMemory :: Image(fileType : *char, fileData : *uint8, dataSize : int)
Loads an image from a memory buffer; fileType is the extension e.g. ".png"
LoadImageFromScreen()
LoadImageFromScreen :: Image()
Loads an image from the current screen buffer (screenshot)
UnloadImage(image)
UnloadImage :: (image : Image)
Unloads image data from CPU memory (RAM)
ExportImage(image, fileName)
ExportImage :: bool(image : Image, fileName : *char)
Exports image data to file; returns true on success
GetImageColor(image, x, y)
GetImageColor :: Color32(image : Image, x : int, y : int)
Returns the pixel color at (x, y) in the image
ImageDrawPixel(image, x, y, color)
ImageDrawPixel :: (image : *Image, posX : int, posY : int, color : Color32)
Sets the pixel color at (x, y) in the image
ImageResize(image, newWidth, newHeight)
ImageResize :: (image : *Image, newWidth : int, newHeight : int)
Resizes an image in-place using bicubic scaling
ImageResizeNN(image, newWidth, newHeight)
ImageResizeNN :: (image : *Image, newWidth : int, newHeight : int)
Resizes an image in-place using nearest-neighbour scaling
LoadRenderTexture(width, height)
LoadRenderTexture :: RenderTexture2D(width : int, height : int)
Loads a render texture (framebuffer) of the given size
UnloadRenderTexture(target)
UnloadRenderTexture :: (target : RenderTexture2D)
Unloads a render texture from GPU memory
LoadTexture(fileName)
LoadTexture :: Texture2D(fileName : *char)
Loads a texture from file into GPU memory (VRAM)
LoadTextureFromImage(image)
LoadTextureFromImage :: Texture2D(image : Image)
Loads a texture from an Image struct
UnloadTexture(texture)
UnloadTexture :: (texture : Texture2D)
Unloads texture from GPU memory (VRAM)
GenTextureMipmaps(texture)
GenTextureMipmaps :: (texture : *Texture2D)
Generates GPU mipmaps for a texture
DrawTexture(texture, posX, posY, tint)
DrawTexture :: (texture : Texture2D, posX : int, posY : int, tint : Color32)
Draws a Texture2D at the given position
DrawTextureV(texture, position, tint)
DrawTextureV :: (texture : Texture2D, position : Vector2, tint : Color32)
Draws a Texture2D at a Vector2 position
DrawTextureEx(texture, position, rotation, scale, tint)
DrawTextureEx :: (texture : Texture2D, position : Vector2, rotation : float, scale : float, tint : Color32)
Draws a Texture2D with extended transform parameters
DrawTextureRec(texture, source, position, tint)
DrawTextureRec :: (texture : Texture2D, source : Rect, position : Vector2, tint : Color32)
Draws a sub-rectangle of a texture
DrawTexturePro(texture, source, dest, origin, rotation, tint)
DrawTexturePro :: (texture : Texture2D, source : Rect, dest : Rect, origin : Vector2, rotation : float, tint : Color32)
Draws a texture with full source/dest rectangle and rotation control